Loading
Loading
Rockstar's first real gameplay reveal ran 26 minutes. Here is every mechanic it showed, with the exact timestamp where you can see it — plus a full explanation of each system.

GTA VI: An Extended Look
Age-restricted on YouTube | Cannot be embedded on external sites
Watch on YouTube · 26 minEvery notable moment with the exact time it appears. Each row opens YouTube at that exact moment in a new tab.
The systems behind the footage, explained in full.
Jason and Lucia run jobs as a pair, and you can switch between them almost anywhere in the game. Their relationship is a system, not just a story beat — it can turn romantic or stay platonic, it grows through shared jobs and downtime, and repeatedly ignoring each other's texts can damage the connection.
The wanted meter returns to six stars for the first time since GTA IV, with NOOSE responding at the top end. The smarter change is the hollow star: it means police are looking for you but have no confirmed description. Changing clothes, swapping vehicles or putting on a mask can shake them. Jason and Lucia can split up to divide the police response.
Aiming now marks red points for lethal shots and yellow markers for joints you can disable, making non-lethal takedowns and disarms real options. You can swap between two carried firearms instantly without the weapon wheel, wield some guns one-handed, and slow-motion aiming returns alongside Max Payne-style kill cams.
Scores are built around a choice between speed and value. Blowing a safe open is faster, but the blast damages some of what is inside. Multiple exits let you plan around the police response, masks come off the item wheel, and weapons holster automatically as you walk into a store — so you decide when you stop being just another customer.
Vehicles are tiered by security. Older cars fall to a Slim Jim minigame with a timing meter, while higher-end ones have electronic locks that need a key cloner. The WAINK app scans a car for value, alarms, locks and trackers before you commit. Trunks store weapons and clothing, and visible damage cuts what a fence will pay.
Confirmed activities include basketball, pool, mini golf, weight training, swimming, scuba diving, kayaking, fishing, hunting, base jumping, parachuting, shooting ranges, stock car and dirt bike racing, jet skis, airboats and backyard wrestling with WWE-style finishers. Working out and eating visibly change how the characters look.
Leonida is roughly twice the size of GTA V's map, and Vice City alone is about double Los Santos. The bigger jump is density — Rockstar has spoken of more than 600,000 NPC animations against roughly 55,000 in GTA V. The map now uses satellite-style imagery rather than simple road plans.
Long stretches of the reveal are just living — opening the fridge at a safehouse, picking an outfit, watching TV with fake commercials, petting a dog with Pet, Scold and Study prompts, or running into the Trunk Challenge livestream. The satire is intact, from Angstipan to a Prairie Sandwich advertised at roughly 30,000 calories.