Confirmededitorial
Rockstar Games: The Full Story of the Studio That Built GTA
GTA 6 Companion
7 min read
"How a small Edinburgh studio became the most successful game developer in history — the full story of Rockstar Games, from Body Harvest to Red Dead Redemption 2 and GTA 6."
Critical Briefing
- ▸Originally DMA Design, founded in Scotland in 1987
- ▸Created Lemmings (1991) before GTA
- ▸Became Rockstar Games in 1998 under Sam Houser
- ▸Studios in 7 cities worldwide
# Rockstar Games: The Complete History
Rockstar Games did not start with Grand Theft Auto. The studio's path to becoming the world's most successful game developer is itself a compelling story.
## Origins: DMA Design (1987–2001)
Rockstar North was originally DMA Design, founded in Dundee, Scotland in 1987 by David Jones. The studio created Lemmings (1991) — one of the best-selling puzzle games ever — before pivoting to action games. Body Harvest (1998) on Nintendo 64 was an early prototype of the open-world concepts that would define GTA.
## BMG Interactive & Take-Two (1996–1999)
Grand Theft Auto was published by BMG Interactive in 1997 — at the time, a controversial choice. The top-down game's criminal gameplay got it banned in several markets, which only amplified its cultural reach. BMG sold DMA Design to Take-Two Interactive in 1999.
## The Rockstar Brand (1998–present)
In 1998, Take-Two co-founder Sam Houser rebranded the games label "Rockstar Games." The New York-based label took control of DMA Design (renamed Rockstar North) and expanded by acquiring other studios.
## Rockstar's Studios Today
- **Rockstar North** (Edinburgh) — Lead developer of GTA and core technology
- **Rockstar New York** — Publishing, online infrastructure
- **Rockstar Leeds, Lincoln, London, San Diego, Toronto, Bangalore** — Support studios
## Cultural Impact
Rockstar has consistently pushed the boundaries of what games can be:
- GTA III (2001) proved open-world 3D games could have cinematic narratives
- GTA: Vice City (2002) showed games could have genuine cultural attitude
- GTA V (2013) broke entertainment industry revenue records
- Red Dead Redemption 2 (2018) demonstrated the deepest interactive world ever made
- GTA 6 (2025) is expected to be the franchise's greatest achievement
## The Controversy Machine
Rockstar has mastered a formula: create genuinely controversial content, let the mainstream media cover it extensively (free marketing), and then deliver a game so technically accomplished that critical consensus overwhelms the criticism. It has worked every time.
#Originally-DMA#Created-Lemmings#Became-Rockstar#Studios-in
Status: CONFIRMED
GTA 6 Companion is an independent fan resource. We are not affiliated with Rockstar Games or Take-Two Interactive. All intel is attributed to its original source.
