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Latest GTA VI news, announcements, and updates. Every article is sourced and labeled with its verification status.

How much detail is too much detail? In the case of Grand Theft Auto 6, developer Rockstar Games put an obscene amount of work into making the fictional city of Leonida as realistic as possible, including the nightclubs that players can frequent in the game. Those locations couldn't be pulled from th

Rockstar says GTA 6 staff can have a union if they want one. The 34 people it fired last year are still waiting on a tribunal.

"I think we are really lucky that he is as reasonable as he is...a lot of people would say 'you just better figure out how to ship it'."

Strauss Zelnick hoped Rockstar was joking about GTA 6’s second delay. It wasn’t, and an entire studio was built just for its NPCs.

In a new interview, it's been revealed that the next title developed by Rockstar Games won't take as long to develop as GTA 6. The post Rockstar’s Next Title Won’t Take As Long As GTA 6 To Develop appeared first on Insider Gaming.

Red Dead Redemption 2's grand scope is one of the reasons we've waited so long for GTA 6.

Rockstar has insisted GTA 6 did not cost more than $1.5 billion to make, countering an online rumor, but it’s still probably the most expensive video game of all time.

Rockstar's intention behind codenaming GTA 6 'Project Americas' was to feature large areas across North and South America. The post GTA 6 Originally Featured Large Areas of North and South America appeared first on Insider Gaming.

Before Vice City, GTA 6 was Project Americas. What’s left is one city, eight years of work and a studio twice the size.

It's no secret that video game development is more expensive than ever before, and in a hit-driven industry, Grand Theft Auto VI is rumored to be the most expensive game ever made. Various numbers have been thrown around, with one report even claiming that $1.5 billion was spent--around the budget o

Rockstar Games has revealed the original codename for Grand Theft Auto 6 was Project Americas, and that its intention was for the game to cover large areas of land in both the north of the country and the south. Read more

"We foundationally changed a lot of stuff on this project. But now it’s done, and we’re not going to rip it apart," says Aaron Garbut.